Mighty Goose Review

Picture yourself as a badass bounty hunter, traveling space as you take down bad guys who have been causing some trouble in your universe. You’re equipped with robot arms and robot legs and have moves better than any kungfu fighter. Oh, and did I mention you are a goose. Mighty Goose is an action-packed side scroller that will put you to the test as you advance through each level to save the Universe from the evil Void King.

Now that we have gotten the awesome introduction out of the way let’s dive a little deeper into the world of Mighty Goose. The game is simple yet very addictive, as you move sideways and fight all sorts of creatures and bad guys along the way. With multiple abilities to improve your bird, you can play the game in many different ways. In addition, specific items can be added along with companions that will join you on your journey to defeat the Void King.

With it being a pretty run-of-the-mill shoot ’em up side scroller, it did seem to get a little repetitive and easy at times throughout the game. A few levels mixed things up a little bit as you got to fight in vehicles and face a couple of bosses along the way. It was always great to find that mech waiting for you to slash down your enemies. I didn’t have an issue with most levels being easy. The only problem I found was that the levels didn’t seem balanced. One level could be simple and quick, and then all of a sudden, you’re in a mission that takes twice as long and is twice as hard, only to go back to a more manageable level right after.

Mighty Goose might be simple and easy to play for the most part, but I think that’s part of its charm. It’s a nice quick and easy side scroller that will have you repeatedly trying to improve your run. When it comes to shooting and dodging, I would have to say Mighty Goose has the moves. This goose is pretty awesome, and it feels pretty good to run down your Enemy and honk them into oblivion.

Just like Mighty Goose, this review is short and sweet so, let’s recap the rights and the wrongs of Mighty Goose. First off, we will start with the good. Mighty Goose has a nice feel to it, the mechanics are smooth, and nothing is more fun than blasting your way to space as a soft and fluffy goose. The bad isn’t that bad unless you think level imbalance is a deal-breaker or too easy doesn’t work for you. For me, it was refreshing to know I can play a game and beat it in a couple of hours. The best part about that is it didn’t feel like a chore to go back and replay the levels. With most of the levels being a breeze to complete, I found it fun to get back in there and try and improve my rank.

So if you’re looking for a nice relaxing side scroller where you can feel like an experienced gamer, Mighty Goose might be the game for you. Plus, who doesn’t want to be a Goose with robot arms that can attach a shotgun to it? If you are on the fence about getting Mighty Goose, I would 100% give it a try because even though it is short and sweet, it is also a blast to play.

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Do you have any feedback that you would like to give us? Or maybe you’re a writer looking for a platform to publish your content? Please send an Email to Mike@thegamersopinion.com.

Michael Gerard is the creator and lead writer for The Gamer’s Opinion. Follow him on Twitter @TGO_Mike or Twitch.

Aluna: Sentinel of the Shards Review

If you are looking for a game that is always fun and never gets boring, then I’m sad to say that Aluna: Sentinel of the Shards is not the game for you. I have to say that the storyline was very intriguing and made up for the repetitive gameplay that got dull after the first couple of hours. I did not have a terrible time with the gameplay, but I felt that it never got more fun or exciting no matter what I did.

Aluna: Sentinel of the Shards is an action RPG that will have you fighting magical creatures, tribal warriors, pirates, and even giant lizard people. You get to use magic powers along with a weapon and armor of your choice. I found the beginning to be a blast, with its fast-paced mechanics, like rolls and quick magic attacks. Also, the amount of loot is insane, almost to the point that it is too much loot. (I never thought I would say that, but seriously the devs put too much loot in the game.) Once I found a weapon I was fond of, I mainly stayed with it since the abilities you get only favor what type of weapon you are using.

With three ability routes to take, you must pick and choose which way to go. You can select between magic, melee, or distance fighting, and even though you can mix the two, I found it useless to try and pick abilities from different play styles. Luckily you can reset your abilities at any time for the cost of some gold. Gold never seemed to be a problem, though, because you could sell all that extra loot whenever you were near a vendor. Every chance I got, I sold all the loot I picked up, and eventually, I decided to stop picking up loot because I had so much money and didn’t need anything that could be found.

So you may be wondering what seems to be the issues here. You have massive amounts of loot you can make unlimited money to get the best gear from vendors, plus you can also change your abilities whenever you want, pretty much. Yes, this is all true, but even though this stuff is fine and dandy, it doesn’t make up for the actual combat you engage in.

The combat is almost an endless battle with way too many enemies and only four abilities to use at once. With way too many enemies, you sit there hitting the four same buttons repeatedly with minimal tactics involved, you can roll, but that takes you longer to get your moves off, making the battle twice as long. All you do is sit there while you get hit and deal damage until someone comes out victorious. Then you take a couple more steps forward, and there’s another group of enemies waiting for you to do the same thing. It’s too repetitive and seems like it was done to extend the length of the game.

After struggling with the fact that I had to deal with so many enemies with boring combat, I decided to speed run through each level. This was probably the best way to experience the game as I stopped here and there to fight new enemies I’ve never seen before and enjoy the story plot. When I say the story saved this game from total failure, I mean it. The story about Pachamama and Aluna was so intriguing it made me want to complete each level faster to find out what would happen next. (hence the speedrunning past hordes of enemies.)

Even though the combat was not my favorite, and I ended up skipping most of it, I’m glad I didn’t end up skipping the whole game because once I made it to each boss fight, I did enjoy the combat with a set amount of enemies. It was just the overwhelming of never-ending enemies that got pretty annoying. Saving Pachamama from evil and pretty much saving the world was also pretty awesome, and I give it up to the writers of this game. I know that Aluna is also a comic book, so I’m interested if it follows the same storyline, and if so, I might have to pick up a couple of copies and check it out myself.

Suppose you were to ask me if I would recommend this game to anyone, I would have to say no. Unless you enjoy a good plot and more loot than one person should ever have to deal with. If you can get past the combat repetitiveness, then, by all means, go and play Aluna: Sentinel of the Shards. You are sure to have a good experience with the story aspect of the game.

Just a reminder that this is a review and solely my opinion. If you have any objections, please let me know in the comments. I would love to hear about your experience with the game. If you were a developer/creator of this game, I never intend to offend anyone or disown your work. I truly enjoyed the artwork and how smooth it ran, but It just wasn’t my cup of tea when it came to the number of enemies you encountered. I look forward to future titles from Aluna, and hopefully, this will help with the development of the future installments.

Do you have any feedback that you would like to give us? Or maybe you’re a writer looking for a platform to publish your content? Please send an Email to Mike@thegamersopinion.com.

Michael Gerard is the creator and lead writer for The Gamer’s Opinion. Follow him on Twitter @TGO_Mike or Twitch.

Hokko Life (Early Access) Review

I’m going to be honest here. Hokko Life is a complete knockoff of Animal Crossing. Right after you create your character, it’s like you are entering the world of Animal Crossing, and I love it. Yes, it is almost the same when it comes to so many things like fishing, Bug catching, even running, but it has a couple of added features that might actually make it better.

The feature that puts Hokko Life above Animal Crossing would have to be its customization. You can literally make whatever you want to a certain extent since you are only working with set shapes and cant manipulate them completely. None the less you can make your own furniture, decorations, and even craft tools instead of having to drop loads of bells at MR. Nooks.

Hokko Life also has other things that set it apart from Animal Crossing. Since you can customize pretty much anything in the game, you can make your furniture as big or as small as you want. You can also rotate it to fit your room to get that perfect fit—no more cookie-cutter dull rooms. You can now design to your heart’s desire. With all this customization, Hokko Life would have been better off called Home Designer Sim because that’s what it feels like.

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Even though Hokko Life has an Animal Crossing feel with the ability to customize more, the developers tried hard to make it different in so many ways. Obviously, its crafting system for one, but they also gave it a more realistic feeling with realistic trees and other environmental aspects. Another thing I liked, even though it took me some time to figure out, was fishing. It wasn’t just your simple point and click and wait for a bite. It was more of a mini-game than a task.

With plenty to do In Hokko Life, like help out your neighbors or just completing a fishing competition given to you by the bear wandering around the beach, Hokko Life is easy to spend hours playing. It doesn’t hurt that it has fantastic acoustic guitar playing that is calming and very well done. I had a great time getting to know and growing the community of Hokko Life, and I think this game could be a big hit with everyone who doesn’t have a Nintendo.

If this review isn’t enough to get you to try Hokko Life, remember, It’s like Animal Crossing but for the PC. I have to say I ran into a couple of bugs, but it is still in early access, so that is to be expected, and none of these bugs affected the gameplay whatsoever. Also, just a heads up, the beginning of the game can be a little slow to start but picks up once you learn how to make money and grow the town.

So what do you think? Are you going to pick up Hokko Life during its Early Access phase and help the developers turn this game into something special? Or are you going to wait and see what its developers turn it into and pick it up once it fully releases? We want to know and hear your opinions down in our comment section. Don’t be shy; this is The Gamer’s Opinion, and I would truly love to know your honest opinion on everything gaming.

Do you have any feedback that you would like to give us? Or maybe you’re a writer looking for a platform to publish your content? Please send an Email to Mike@thegamersopinion.com.

Michael Gerard is the creator and lead writer for The Gamer’s Opinion. Follow him on Twitter @TGO_Mike or Twitch.

Knockout City Review

This new and exciting dodgeball team deathmatch will have you enjoying a childhood sport all over again. With its high-paced gameplay to its easy to learn controls, this game is perfect for everyone. Knockout City certainly packs a punch when it comes to fun and excitement.

I’m going to be honest here, Knockout City starts off kind of boring. Even though it has minimal controls to learn, it is a little tricky to get the hang of things. Timing is key in this game, so unless you’re a skilled gamer already, it does get pretty frustrating in the first couple of games. Luckily it’s something you pick up fairly quickly, and once you do, this game is a blast.

After you have picked up the basics and adjusted your timing, this game is addicting. The best way to fully enjoy it is to get a good squad. Just in any team deathmatch setting, communication is key. If you can group up in this game and have balls flying at your opponents all at once, then a victory is pretty easy to come by. It’s once you start to space out and you start getting teamed upon when things start to fall apart.

This game is truly at its best when both teams seem to know what they are doing. If everyone is grouped up and working together, it’s an all-out brawl. Dodgeballs are flying left and right, all while you duck dodge and dive your way to victory. There is no better feeling than getting that last hit to win the match.

There are so many other pluses to this game other than its gameplay. Its level design and art make the game easy to look at and enjoy. All the bright colors and cartoonish characters really turn this game into something special. It reminds me of all the cartoons I watched growing up as a kid, except the quality is much better.

With it being an EA product, you have to expect some awesome customization and fun in-game purchases. So far, I’ve been able to unlock plenty of cool-looking gear without having to spend a dime, but I do say some of the stuff in the store is pretty fly.

Final Verdict

All around, Knockout City is so much fun and a great game to play with anyone, young or old. The only issue I seemed to run into was that it did take some time to get used to the controls. But once I found my grove and found a competitive squad, I quickly forgot about that and cruised to plenty of exciting and awesome victories.

I feel that a game like Knockout City has to have many updates and added content. Just because it did seem to get pretty repetitive once I started getting better and my team worked together properly. If the developers can continue adding new maps and fun, exciting challenges, I can see this game being around and competitive for a long time. If they don’t keep adding to it, it might just fall apart and become one of those games that could have been. I know EA has plenty of recourses, and we have been told this game will have lots to look forward to, so I’m excited to see what’s next for Knockout City.

This review wouldn’t be a TGO post if I didn’t mention that this game is available for Xbox Game Pass Ultimate. So if you have XGPU, definitely give Knockout City a try. If you don’t and are on the fence about purchasing it, I highly recommend you give this fast-paced dodgeball deathmatch a try. Trust me, once you learn the proper way how to play, it’s hard to set the controller down.

Do you have any feedback that you would like to give us? Or maybe you’re a writer looking for a platform to publish your content? Please send an Email to Mike@thegamersopinion.com.

Michael Gerard is the creator and lead writer for The Gamer’s Opinion. Follow him on Twitter @TGO_Mike or Twitch.

It Takes Two Review

Divorce is always a challenging topic to talk about. Whether it comes from a family who has been through it or even part of a family who hasn’t, no one wants to talk about Divorce. So why would anyone make a video game revolving around this exact topic? That is the very question my wife and I asked ourselves when we first started playing It Takes Two. And even though the game had its ups and downs, just like in any relationship, everything that happens in the game explains why someone would make a game about a couple in the middle of getting a divorce.

It takes two starts off with two adults, May and Cody, arguing as their daughter Rose watches from her bedroom window. From the minute you start this game, you already begin to feel bad for this little girl, and once the parents tell her they are getting a divorce, your heart goes out for the kid. Like any child would do, she plays it off cool until out of her parent’s sight. Once free from being seen, she begins to talk to the handmade dolls of her parents and what seems to be a relationship book. As she starts to cry and wishes her parents would work things out, something strange seems to happen.

The next thing you know, it is time to play the game as the parents but not in their typical forms. Instead, you are the dolls the little girl was holding. If things weren’t already weird enough, right out of thin air, the book she was talking to appears in front of you. He explains how you can turn back into humans again, with the only way being you must fix your relationship. If my introduction to the game felt long, try sitting through all this in a cut scene with twice as much explanation. It felt as if we were watching a movie and not playing a video game from the very beginning.

I’m all for cut scenes and learning a back story, but this just felt to drag on longer than it had to. Once you finally control your character, you are put through a simple tutorial, which is pretty refreshing after such a long introduction. With a title like It takes Two, you know it’s going to be one of those games where working together is vital. Once things started moving, the fun began to pick up. As you start to progress through the story, you start to learn more about May and Cody and quickly pick up why this relationship is going south.

The game’s funny/witty nature makes for a great time as the two players’ bad mouth back and forth in the earlier levels. As you get further, you start to see the shift in how they talk to each other. All this working together through each level has made them more encouraging with one another. Every once in a while, you hear a slight insult, but it’s a more playful tone, a joking kind of manner almost like something you do as a kid when you have a crush on someone. The character development shines in this game and makes the story fun and interesting to play.

The characters aren’t the only reason why this game is such a joy to sit down and play. Its beautiful level design is incredible. No matter what level you are on, you truly feel as if you’re a little doll wandering through a giant world. As you climb a tree or walk through the garden or even climb a mountain in a snow globe, you feel that these levels couldn’t be designed any better. The visuals aren’t even the best part of each level. It’s the way the levels are involved in the puzzle-solving that makes them so great. Certain levels will have you walking on walls and hanging upside down just to unlock the path for the other player.

If puzzles aren’t your cup of tea in video games, don’t worry. It Takes Two has plenty of other things that make it enjoyable. The biggest thing is its boss fights. Since you got turned into tiny dolls and a book is talking to you, be prepared for anything to happen. Including aggressive vacuums trying to suck you up and talking squirrels kidnapping you and making you fight their battles. Since you are the landowners in this world, most of your encounters with some of these bosses aren’t very pleasant. The most unpleasant boss fight isn’t because of a boss, though. It’s you who is unpleasant to a very kind elephant that doesn’t deserve what you do to her. I won’t go into details because I don’t want to spoil anything for those who haven’t played It Takes Two, but my soul still hurts to this day from playing that boss fight.

Another great thing you can do, depending on which one you are doing, is the mini-games. These can found throughout your journey. It Takes Two doesn’t come with hidden secrets or collectibles, so the mini-games are a nice touch for those gamers who are always on the lookout for hidden objects in games. Now I do have to say some of the games are dull and not really worth the time, but some are exciting and really can bring out the competition with you and your playing partner.

Once you have finally made it through your journey, you come to the final level. The level in the attic is super fun and very colorful as you close out the ending of the storyline. With May and Cody finally starting to see the other side of things and working things out, you expect this big finish of a happy ending. The good news is you get a happy ending, but we were expecting it to be better with all this build-up. It was kind of flat and didn’t match the game as a whole. I and my wife both looked at each other and really said, “That’s It?”

After that level, May and Cody snap out of their deep sleep and are finally human once again. As they make their way into Rose’s room, they notice a note that says she has run away. It’s here when you think you might get the closer you missed in the level of the attic, but once again, it falls flat. It leaves you with more questions than it really should. Yes, Cody and May might work on their marriage and be happy forever, but to be honest, it’s kind of hard to tell with the way they left it at the end.

This brings me back to the lengthy cut scene. It’s almost as if the developers made the whole game and then said, let’s just whip up something for the opening cut scene and closing cut scene real quick and call it a day. I never really had an issue with the cut scenes in the middle of the game. It was only the super long first one and the disappointing last one. Luckily, these two cut scenes didn’t hurt the gameplay, but unfortunately, they hurt the storyline.

Final Verdict

Overall It Takes Two was a fantastic game! From its amazing character development to its fun and engaging gameplay, I highly recommend playing it. I enjoyed being able to sit next to the person I was playing with instead of playing with them online. You still have the option to do that as well, making it that much better. The level design just blew me away with its bright colors and cool concept of involving the level in its puzzle-solving. We didn’t have too many bad experiences except for a couple of the mini-games were boring, and the first and final cut scenes could have been a little more polished. I had a blast playing as Cody, and my wife had fun as May. I also found that the two characters’ objectives seem to be unbalanced because May had more active jobs, and Cody had to do more waiting around, but it didn’t seem so unbalanced that it caused any problems with gameplay.

If you are on the fence about getting It Takes Two, I can promise you it is worth every penny. The immersion and content this game brings are incredible, and it will definitely have you feeling way too many feelings. (The Elephant level really almost made me cry.) So if you love co-op games and great level design, It Takes Two is the perfect game for you.

We Want To Know Your Thoughts

Have you played It Takes Two yet? If you have, we want to know if you enjoyed it or hated it. Let us know in our comment section and explain what you liked and didn’t. If you haven’t played it, let us know if you will or not and if this review helped make that decision. Thank you for stopping by and checking out our It Takes Two review. This website wouldn’t be possible without you, so Thank You!

Do you have any feedback that you would like to give us? Or maybe you’re a writer looking for a platform to publish your content? Please send an Email to Mike@thegamersopinion.com.

Michael Gerard is the creator and lead writer for The Gamer’s Opinion. Follow him on Twitter @TGO_Mike or Twitch.

The Hand Of Merlin (Early Access) Review

Picture yourself at the height of the Arthurian England era. Your lifelong dream is to be a Knight of the Round Table. Everything is going the way you planned, and then terror strikes. King Arthur is found dead, and the Knights of the Round Table disband and go their separate ways. After waiting to get a chance to prove yourself, you’re called upon by Merlin. The all-powerful wizard asks you to save the Multiverse from the cataclysm, a terrible horror that plagues the many worlds in the Multiverse. Will you save humanity by The Hand of Merlin or let it suffer like the other worlds before.

This first paragraph is a summary of the plot of The Hand of Merlin. Sounds pretty awesome. Well, I can tell you from experience that the story is just the beginning of all the awesomeness this game has to offer. This Rouge-Like Turn-Based RPG has you rethinking the Rouge-Like gene with its easy-to-learn gameplay and advanced storytelling. I usually find Rouge-like Turn-Based games boring, too much stop and go for me. I’m used to fast-paced, all-out action types of games. To understand how well made this game is, let me tell you my experience with the game from the start.

You start by picking the characters that you will play with throughout the whole game. With only 3 spots to fill, you must choose wisely on who you bring on this journey. With your first run, you will only get to select the 3 heroes given to you until you can unlock the others through gameplay. Forcing you to use these three heroes was a great choice since they all have different abilities and showcase how to play the game efficiently and properly. Once your heroes are selected, you set out on your adventure to the holy land (Jerusalem). It is in Jerusalem where you will save the world.

You Start in Camelot and talk to the king who has taken King Arthur’s place. It is here where you acquire a grail that will help you through your journey. You must select between two grails upon each run, but they will not always be the same. Since you’re in a multiverse, you will be in a different world every run, meaning you will experience different encounters and acquire different items every time. This makes the game everchanging and new every run you do. I would say it is one of the game’s best features, since in so many rouge-likes, once you have mastered a specific run, it can get pretty boring.

Once you have departed on your adventure, it is up to you how your play each run. Do you play it safe and avoid conflict while you make your way to Jerusalem. Or do you fight to rid every location of the horror plaguing the land? Each choice has its perks; if you play it safe, the chances your hero’s stay alive are better but will they be strong enough to fight the fight at the end of their journey. The more chances you take mean, the more chances you have to die, but you will be rewarded more. This means you can upgrade your hero’s gear and skills along the way. Making the final battle for Jerusalem much easier. What will you choose? Safe and a slight chance at victory, or will you rage war and risk it all to save the world from chaos.

On my first run, I chose to play it safe and even focused on unlocking some new characters for future runs. Even though I unlocked a new character to play, I failed miserably at the end of my run. This made me determined to fight a good fight and gather more gold and renown to upgrade my gear and character skill sets. It might have taken me 3 times longer to get to the end, but the journey was totally worth the wait. The amount of storytelling embedded into this game is insane. From fighting bandits to finding a lake with the power to heal, I felt that nothing got repeated.

I feel this effort of storytelling shouldn’t go unnoticed. I give the developers of this game a lot of credit for the hard work they have put into this. It truly shows that this is something they loved making based on the product they have put out.

With a decent amount of characters to unlock and different ways you can play this game, I can see myself getting lost and putting in way too many hours into this game. The fact that the story is a beautiful sci-fi twist on the Arthurian era is just a bonus. I never thought you could turn the story of King Arthur and the Knights of the Round Table into an even cooler one. Granted, it’s after King Arthur is dead, and the world is in ruins, but it’s still based in the time frame.

Final Verdict

The Hand of Merlin is one of those games that pulls you in from the very start. Everything about it is familiar to the mind but different in so many ways. I love how the game truly walked you through every instance in your first run, so you can really get a good feel on how to play. The amount of content and effort that went into this game was refreshing and astonishing. You truly feel like you are playing a game that someone put their soul into. I came into this game with low expectations, not being a big fan of Rogue-lite Turn-Based games. I have to say The Hand of Merlin crushed those expectations and has made it so the bar might be too high for any upcoming rogue-lite games I might be playing in the future.

Overall, I think this game is by far one of the best Rouge-Lite games I have ever played. That being said, I am shocked it is still in Early Access. Normally we don’t rate early access games just because it is not the finished product, but I might have to make an exception for The Hand of Merlin. Maybe it’s just some minor performance issues that need to be fixed, or there is even more content the developers would like to introduce but either way, this game feels and play like a full release. I give the developers many props for putting out such a well-rounded game in a genre that can be pretty daunting.

Tell Us What You Think

We want to know if you have played the Hand of Merlin? If so, let us know if you agree with us or if we are nowhere close to what you think. No answer is a bad answer, this is The Gamer’s Opinion, and we are all gamers. So please share your thoughts in the comments below.

Do you have any feedback that you would like to give us? Or maybe you’re a writer looking for a platform to publish your content? Please send an Email to Mike@thegamersopinion.com.

Michael Gerard is the creator and lead writer for The Gamer’s Opinion. Follow him on Twitter @TGO_Mike or Twitch.

Sockventure Review

I know what everyone is thinking right now based on the title on the screen. A video game about a sock going on an adventure, why would I want to play that? I thought the same thing when I got the email for this game. I almost didn’t even ask for a copy to do a review on it, but oh, am I glad I did. Sockventure turned out to be one of my favorite games of the year so far. I even risked precious hours of my sleep to play it. It was that good. So please sit back and let me tell you why this game is the next big 2D platformer.

For starters, Sockventure has a very playful, funny kind of feel to it right from the start. You start as an odd-looking kid whose mother wants him to do his laundry. With his screen time taken away until he finishes it, he must use his imagination to pass the time. What better way to do the laundry than to think of the Evil washing machine eating your socks? And the only way to save them is by calling on a superhero to jump into the washer and save the day. Once you have named your superhero, the 2D Platforming really starts.

Once the game begins, you’re in the washing machine, and it’s full of vibrant colors and great level designs. All the colors are eye-catching and make the game a blast to stare at for hours on end. Not to mention the music that goes along perfectly with every level. This combination makes the game exciting and energetic, making the game a blast to play.

After I stopped drooling over the design of the game, I started to get into the mechanics. The gameplay was very smooth and fast-paced—the fast-paced gameplay made for a lot of fun and caused many deaths. I didn’t find any issues with controls until I decided to give the controller a try. The only problem I had with the controller was when I had to go in a diagonal direction. I continuously shot myself sideways when I did not want to. Other than that, I found the controller much easier to use, and I think it even improved my gameplay in many ways.

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Every game can’t be perfect, but Sockventure truly came pretty close. The only real hiccup I ran into was acquiring a new skill, and it only happened once. When a new skill appears for you, you must get it out of a device by clicking Q. Easy enough, right well during my first encounter with one, I ran right past it. Then when I tried to do my wall jump, I was unable to. After a couple of minutes of trying, I backtracked and realized that I missed this device completely since it blended into the background so well. Not that it’s wasn’t noticeable; it just seemed duller than everything else, and it looked as if it was just part of the scenery. Other than this one thing, everything went smooth, and once I realized my mistake, I never made it again throughout my journey.

The best part about this game and the reason it drew me in was that it never stopped moving. The transition from level to level was so smooth, and each restart after every death popped you right back and had you going again. This created an atmosphere where I felt I needed to finish every level, and even after each chapter, I couldn’t seem to stop playing. I risked my precious sleep for this game because I was having such a good time.

Another part of the game that caught my attention was that each chapter had its own helpful but simple dialog. The dialog helped explain the story and give you little hints on how to play along the way. A bonus to the simple yet original storyline was all the socks you could collect through the maps. The developers included hidden socks as well as ones you got for completing certain sections. This kept you focused and driven to complete each level while looking out for that hidden spot with the cool socks. This made each level more interesting because you were always looking for a level inside the level, challenging you differently.

Final Verdict on Sockventure

Sockventure is one of those Platformers where you tell yourself one more death, and then I’m finished, and then 100 deaths later, you’re still saying the same thing. With at least 1000 deaths to my name, I never thought once to myself that I wasn’t having fun. Even though I thought of rage quitting, something brought me back to try, try, try again. I think that statement tells you how amazing this game truly is.

Besides a couple of little issues with the skills activator and my controller analog stick, I can’t say I found anything truly wrong with this game. Every second I spent flying through the levels at what seemed like lightning speed was amazing. The graphics were appealing, and the music was catchy. It gave you the feeling that I need to finish this level before logging off for the night. Any game that has you sacrificing sleep is a great one, in my eyes. Sockventure is definitely one for the ages and an instant classic in my books. I can’t wait to hop back on to improve my run from last night.

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Let us know if you’re thinking about getting Sockventure in our comments below. I promise you that you will have a great time. Trust me, I had a blast, and I’m pretty sure I died well over 1000 times. I want to thank Versus Evil and Night House Games for getting us an early copy, and I hope you can defeat the evil washing machine and claim all your lost socks, even Grandmas hand made ones from a year ago.

Do you have any feedback that you would like to give us? Or maybe you’re a writer looking for a platform to publish your content? Please send an Email to Mike@thegamersopinion.com.

Michael Gerard is the creator and lead writer for The Gamer’s Opinion. Follow him on Twitter @TGO_Mike or Twitch.

Hitch Hiker Review

Being a Hitch Hiker can be scary and also so adventurous at the same time. There is nothing like being on the road with your window down, listening to stories from the strangers that were kind enough to pick you up. The only worry you have when hitchhiking is that you never know what type of person will be driving that car. Are they friendly, or do they have a secret that can change your life forever? HitchHiker is a mystery game that puts you right into that passenger seat to learn the mystery’s out on the road.

At first, I didn’t know what to expect from a game called HitchHiker. Like I said above, it could either go two ways, you have a friendly ride, or your ride turns into a nightmare. As I started my first ride, I felt very at peace with the diver named Vern. Vern was a raisin farmer (yeah, I know there is no such thing as a raisin farmer, but it took me until the third driver to tell me that to put two and two together). Once a little into my ride and me getting comfortable with Vern, things started to get strange.

You start to learn a little about your back story and why you’re on the rode HitchHiking in the first place. There is something or someone you’re looking for. You learn this when a picture of you and what appears to be your girlfriend appears in Vern’s glovebox. This was the first experience where I felt chills fill my body. Things didn’t feel right. This kind widowed farmer quickly turns into a sketchy stalker in a matter of seconds. Obviously, he plays it off cool until it is time to unload you onto the next driver.

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Vern parts ways with some words of wisdom after what seems to be a strange ending to his ride. But you learn something important in his closing statement, something that you feel you truly need to pay attention to. The next thing you know, you are in a car with a man named Hops. Here you have left the dusty road you were just on and are now in a nice suburb. Hops seem to be driving around aimlessly, almost as if he is looking for something. As the ride continues, it feels as if you have been driving in circles forever, only to find out the place Hops is looking for is closed.

Luckily for you, Hops takes you to his home, where you find something very important as well as a picture that brings back a memory. These pictures end up popping up in each car ride and trigger flashbacks explaining where you are and why. Even though I found Hop’s ride to be boring and seemed like one of the longest levels in the game, it did seem to have one of the most important pieces to the puzzle. A box that is said to explain everything.

Now, after you have been bored to death by hops, you appear at a diner. This by far happens to be my favorite level of them all. Leah is a cool down to earth waitress with an I don’t care kind of attitude. She’s someone that anyone who has a nine-to-five job could relate to. Also, maybe it was because it was a change of scenery by not being in a car or that the level kept you engaged as ghostly items floated around the dinner for you to click on and get points. Either way, it was by far the most interesting level of them all.

Here in the diner is where you learn pretty much everything you need to know, on why you’re wandering down this dusty road looking for someone that seems might never be found. By then, you are so immersed in the storyline that you push through till the end because you need to know what happens. As you leave the diner with Leah to meet a mysterious person at a gas station, you are hit what seems to be your biggest fear when Hitch Hiking. (well, at least what would be my biggest fear).

After getting cut off at the gas station by a random car, you appear in the trunk of a car. Sketchy, right. Luckily you remember Vern from your first ride, who gave you his number if you ever needed some help. Even though Vern gave me the most unsettling vibes so far, I’m glad I called him up since he gets you out of a tight jam. Once you find your way out, you find yourself in the car’s front seat you were just in the truck of.

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Things get strange as you meet Sayed, a middle eastern man that is uncertain how you ended up in his trunk. It has me question my thinking since in the scene before the trunk, it seems you get kidnapped, but now it might have been yourself who got into a random trunk of a car. The mystery throughout the game is probably one of the best features of the game. It gets you thinking. It truly has you clueless at some points of the game. Not in a way that makes you feel stupid, just in a way that makes you open up your mind to different thinking.

Once I wrapped my brain around what happened, I spend my time with Sayed, intrigued by his stories. He dives deeper into why you’re here, all without even knowing why he is on this road himself. I wish I could go deeper into why you have taken this journey, but I’m doing my best not to put out too many spoilers because I think this is a game worth playing/experiencing yourself. Once Sayed has finished with his part of the road after some freaky encounters with some tumbleweed eyeballs and a couple of magic words, you are onto your final driver.

Before you transition to this last driver, you first must hang glide in the clouds and play a little mini-game collecting items that trigger your memories. This little game is pleasant and relaxing and prepares you for what starts as a strange and intense car ride. This ride is with Jack, who is working for the bad guys, or so we think. With it being a mystery game, everything is still kind of up in the air.

While in the car with Jack, you learn that he has the key to the box you have been trying to open since you found it on the second level. A woman on the radio helps you get it in a way that doesn’t seem to be the smartest of ways. Once you get this key, you are left with a puzzle to open the mystery box. This leads to one final flashback that seems to leave open ends to the mystery. It’s kind of up to you on how to interpret the ending and what might of truly happen in the real world, and what happens to your girlfriend.

I have thought of many different outcomes on what could happen, and even while I was writing this review, I thought of one that made the most sense to me. This game hits you in so many ways and runs you through so many emotions that you can’t help but enjoy the game as a whole.

Final Verdict

HitchHiker was engaging, calming, chilling, and a lot of fun. I had a very good time riding with every driver in the game. It did have some dull moments when it came to the ride with hops, but other than that, every ride had gone smooth and made this mystery game unique. I do wish that there could have been some more interactions while in the cars since one of my favorite parts was when I had something to do even while being fully engaged in the story.

The only hiccup I ran into was when things escalated quickly. I couldn’t seem to figure out how to solve the puzzles without having to click everywhere or getting advice from the drivers themselves(which only happens after doing nothing for some time). Now, this could have been me missing instructions that popped up on the screen or my lack of problem-solving, but I still feel like it could have been easier in some ways.

Other than a few minor problems along the journey, this game was excellent. I enjoyed every minute of it and recommend giving it a try. If you are looking for something different and interesting in a video game, this is it. I am giving this a 4 out of 5 rating only because of the issues I listed above but make no mistake, this game is worth every penny.

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Do you have any feedback that you would like to give us? Or maybe you’re a writer looking for a platform to publish your content? Please send an Email to Mike@thegamersopinion.com.

Michael Gerard is the creator and lead writer for The Gamer’s Opinion. Follow him on Twitter @TGO_Mike or Twitch.

MLB The Show Review

MLB The Show makes it to the Warning Track but struggles to make it over the fence for a Home Run.

That highlighted sentence is the best way to describe this AAA title Baseball game. As an Xbox/PC person, I’ve never been able to play MLB The Show. So I was super excited to hear that it will finally be available on Xbox. Once I finally finished downloading the game, I garbed some peanuts and cracked open an ice-cooled beer to set the mood. Once settled in, I started the game and let the world of baseball take me over.

Being a beginner, I made an effort to go through the whole tutorial to get a feel for this game and not make myself look like a fool. I’m glad I did because the tutorial was terrific. Each thing had an in-depth explanation of how you play the game. The tutorial ran you through fielding, batting, base running, and pitching, and each category had multiple ways to play them. With the option to try each one, I could pick the methods that worked best for me and felt confident that I could join an online game and compete instantly.

Dynasty Mode

After the tutorial, I made my way over to the Dynasty Mode. With similarity to Ultimate Team in FIFA 21 and MyTeam in NBA 2K21, I knew this game mode would be fun. Like in Fifa 21 and NBA 2k21, you get your starting roster of cards and then grow from there as you complete challenges and play in games offline or Online. Since I was new, I didn’t want to embarrass myself right away, so I jumped on an offline game and easily cruised to a 3-1 victory.

Once I won my offline game, I felt confident to jump online, especially with my new Barry Larkin card in center field. This game started just as smoothed as the offline one until a minor error on my part put 4 runs on the board for the other team. The funny part was I wasn’t even mad this game did what it was supposed to do, It mimicked real life. I made an error with my pitching and was punished and ended up going downhill from there. After going 7 innings, allowing 1 run, I ended the game at 12-1 due to inconstant pitching and silly mistakes.

Dynasty mode featured so many cards and made it reasonably easy to navigate the menu to trade and sell items. The only issue I had with the menu was when I first got the run-down on how it all worked. It was throwing me all over the place, making me feel like I was in control of the menu, and then I couldn’t do anything. Once the game finished telling me how to do everything in dynasty mode, the game freed up and worked flawlessly.

Now I know what everyone is thinking, how is this game not a home run based on what I’ve put down so far. If the review were only on Dynasty mode, it would get a 5-star rating in a heartbeat. Unfortunately, this game has multiple modes, and let’s say that some of these modes land a little too far outside the batter’s box.

Career Mode

Career Mode is where I found most of my troubles. I know that this game is a stand-alone Baseball game and doesn’t have major Companies like 2k and EA to help develop its major aspects. If you were to compare this career mode to games like NBA 2k or NFL Maddens career modes, you could give this mode a 3 star at best. Luckily for The Show, I know that it’s not coming from EA or 2K and that some of the other modes are so well done that I can cut their career mode a little slack.

It was time to jump into MLB’s The Shows Career Mode for the first time, and I was ready to feel like a baseball player again. The first thing you do is create your player and let me say this was the best part of Career Mode. The customizability was terrific, and I made my player look like me to the best of my ability. Once I finished making my player, I added my player skills and quickly started my career.

The first thing that happens is a cut scene of you on the phone. Now I’m thinking, wow, this is looking just like NBA 2k21, and I was ready for an entertaining and exciting story mode on top of fun gameplay. That excitement quickly fizzled out when I found out that the voice acting was only one person talking about you and the options you can choose. So my thought process was okay, so the cut scenes and Dialog aren’t like 2k games, but maybe the gameplay will make up for it.

Sadly I was wrong. I played through the process of deciding if my player was going to be a fielder or a pitcher, and let’s just say my fielding was awful. Now I know that my skills aren’t the best as a new player, but every time I fielded a ball, I found myself throwing the ball off-target or not even throwing it at all, even if I did everything perfectly. I chalked it up to inexperience and thought, well, maybe ill get better. I didn’t; the controls just weren’t there, and the fact that there wasn’t much of a tutorial was disappointing, especially since there was such an in-depth tutorial on how to play a regular game in a normal game mode or dynasty mode.

There was a light at the end of the tunnel when I got to hit and pitch, but the fielding aspect of the game was so unbearable that it left a bad taste in my mouth, and I decided to move on to another mode. This was when I invited my brother over to try out the retro mode along with the Home Run derby because baseball is always better with friends and family.

Retro Mode

Retro mode caught me off guard a little bit because I know MLB The Show has been around a while but not long enough to be retro. I was intrigued right from the start, and now, with someone to play with, it was the first thing we hoped into. My brother and I grew up playing Ken Griffey Jr Baseball on the Nintendo 64. Right before we started up retro mode, we looked at each other. We said, what if it’s like Ken Griffey Jr. Once we picked out teams and stadium to play at, we were surprised to hear Ken Griffey’s voice introduce Retro mode, and I’m not going to lie we were like two little kids again and ready to play some Ken Griffey Jr Baseball again.

Unfortunately, that gameplay wasn’t really on key with Ken Griffey Jr on the N64, and to be honest, I don’t know if it was supposed to, but it was just nice to hear Ken’s voice again and relive those unforgettable memories. So even though the gameplay was kind of off, I still give the retro mode a big thumbs up for bringing back some memories.

Home Run Derby

The Home Run Derby was where this game shined. Once I started playing the Derby, I was hooked and ended up playing for hours, just blasting balls over the fence. The best part was the selection of the players, including some of the oldies. You could play with endless amounts of combos and figure out who is the best to send them out of the park. It’s great to play alone and even greater to play with friends. The home run derby was by far my favorite part of the game, and I recommend anyone second-guessing this game to try the Home Run Derby and just let them fly.

Other Game Modes

Obviously, there are other game modes in MLB The Show, like simple Exhibition Match or March to October. I didn’t want to go deep into these modes since they are just simple click-and-play game type modes, but they are both very enjoyable and easy to just hop on and play—especially the March to October. Nothing is more fun than jumping straight into the playoff race and not having to play a long season just to find out you missed the playoffs.

Final Verdict

Overall, MLB The Show performed to its expectation. It was a hit on and off the field and was very enjoyable to play. I wouldn’t say that it was a Home Run because of the swing and miss that was the career mode. Also, the retro mode was fun because of Ken Griffey, but it just wasn’t feeling super retro once you started playing. The other game modes like Dynasty mode and the Home Run Derby stuck out to me and made this game the best baseball game I have ever played.

That being said, I still can’t give it the 5-star rating that so many people think it deserves, but I can easily give it a 4 Star with the chance of it improving as the game develops further down the road. That is the best part about these sports games. You will keep seeing improvements in the game, with a new one coming out every year. Hopefully, it will continue to come out on Xbox Game Pass because I still have trouble spending $60 on a game that pretty much came out the year before, unless there is a dramatic change that completely flips the game around.

Rating: 4 out of 5.

Do you have any feedback that you would like to give us? Or maybe you’re a writer looking for a platform to publish your content? Please send an Email to Mike@thegamersopinion.com.

Michael Gerard is the creator and lead writer for The Gamer’s Opinion. Follow him on Twitter @TGO_Mike or on Twitch

A Vibrant, Witty, and Immersive Roguelike (Dandy Ace Review)

Dandy Ace is a roguelike that will have you laughing in the face of danger. In Dandy Ace, you will play Dandy Ace, a handsome young magician with a witty sense of humor and a knack for pleasing a crowd. Everyone quickly falls in love with Dandy Ace except for Lele, the green-eyed magician. This results in Lele using a cursed mirror to summon you to a dungeon in order to kill you and become the only magician in town. Luckily for Dandy Ace, he always carries his magic cards with him.

Once situated in the dungeon and told what you must do to get out, you are given three of your cards. Each card has its own abilities, such as an attack, mobility, stun, and area of attack. Even though you get three cards at the start, you have the option to hold up to eight cards. You will find cards along your journey, and each card you find will be stronger the further you go. Even though you have eight slots available, you will only get to use four cards at a time. The other four cards can be used to give your active cards perks so you can make them stronger. With so many cards to choose from, it is up to you to put the best combos together to get through the dungeon.

Don’t expect to complete the dungeon on your first try. You will have to fail multiple times as it takes some time to get use to all the card combinations and abilities you can use. Once you have died, you will be sent back to the beginning with nothing but three starting cards. You can get upgrades to help you through your run, as well as some permanent upgrades that will stick with you after you die. Getting an upgrade is where your trusty assistants come in. Jolly Jolly and Jenny Jenny were dragged into the mirror with you and have made themselves useful, setting up tents and offering you upgrades between each level.

Jenny Jenny’s tent comes with an array of upgrades that will help you during your current run. You can only choose one upgrade per level but don’t worry if you want to change it. All you have to do is spend some coin. Don’t be afraid to spend coins since they don’t come with you after you die. You will also be able to purchase cards at specific locations on the map to help you during your current run. So spend some money because, trust me, you will need every bit of help you can get.

Jolly Jolly is the true hero of this game for a couple of reasons. The first is because she has her stuff together. She is the one who set up the tents and gathered the upgrades, all while her sister was crying. The second reason is that her upgrades are permanent. You can choose from a various choice of upgrades that you will buy with shards. You can get shards from the monsters you kill throughout the dungeon. Jolly Jolly makes the game more tolerable since dying over and over can get pretty annoying if you weren’t playing to improve.

Dandy Ace can seem very repetitive, and I found it very difficult at some points, almost to the point of rage quitting. Luckily the game is very well designed and is very vibrant and easy on the eyes. Along with its beautiful design and colors, the dialogue is witty and very well voiced. This creates a very immersive atmosphere and makes it super easy to come back to the game after a couple of deep breaths.

Overall I had a great time playing through this game. I would recommend this to any gamer looking for an excellent roguelike with a little bit of flare. It’s very refreshing to have a roguelike that doesn’t revolve around evil and dark characters. Yes, Lele is evil, but if you dive deep into his back story, he is just misunderstood and wants to be loved like Dandy Ace. So if you’re looking for a fun and easy game to play, I highly recommend Dandy Ace. Just be ready to go through some growing pains as you upgrade throughout your runs.

Rating: 4 out of 5.

Do you have any feedback that you would like to give us? Or maybe you’re a writer looking for a platform to publish your content? Please send an Email to Mike@thegamersopinion.com.

Michael Gerard is the creator and lead writer for The Gamer’s Opinion. Follow him on Twitter @TGO_Mike or on Twitch